![]() Support/Escorts: Corvettes, Frigates, Destroyers, Cruisers.Flagships: (Battle) Cruisers, Battleships, Carriers, Titans.They consist of a Flagship(s) and Support/Escorts.Here is what I imagine the changes would look like: I find it quite jarring that we mostly maneuver 1-4 Fleets around, primarily stacked together to avoid risking losing the decisive battle against the opposing stack. In my personal opinion, it would fit Stellaris, an empire-building and management game, quite well because it would convey the much larger scale we are operating on. In short, I would like to see a system inspired by how Hearts of Iron 4 manages its army and unit design and warfare. ![]() This would entail a rework on how big a Fleet can be and a system behind it that allows us to further customize and build our empire doctrines. I would rather see a rework on the task force level so that task forces are the main unit to balance around. I would suggest stepping back from the idea that ships individually are used for any metrics or balancing approach. I think we need a more hands-off approach for this management-heavy game and align the warfare with the rest of the laid-back experience. ![]() Please feel free to discuss or challenge my suggestions perhaps we can refine these ideas together! Their basic meanings would be "Task Force"/"Fleet" as the smallest controlled unit on the map, and "Capital Ship"/"Flagship" as the big, heavy-hitting core of your Task Forces.ฤก5.07.23: I've cleaned up the text and formatting a bit, and I hope this makes it easier to read. ![]() Please feel free to replace "Fleet" with "Task Force" and "Flagship" with "Capital Ship". ![]() 03.05.22: In further discussions, some wording came up that could make more sense. ![]()
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